Sport Science Challenge

The challenge was designed to encourage innovation in sport, with a focus on:

  • enhancing the competitiveness of our elite athletes and teams, including those preparing for the 2018 Commonwealth Games or for the 2020 Olympic Games
  • promoting healthy and active lifestyles through greater participation in sport and exercise.

Funding recipients

Three organisations have received $100,000 each to further develop an innovative product to benefit elite athletes as well as encourage Queenslanders to participate in sport.

The recipients are:

  • Fusion Sport Pty Ltd—working on a modular suite of athlete health and performance monitoring tools. read more >
  • McBride Brown and Partners—developing an interactive 3D coaching app for athletes. read more >
  • Griffith University—creating a virtual reality training simulation for cyclists and fans based on the 2018 Commonwealth Games. read more >

During the next 12 months, the recipients will work with sporting and industry partners to refine their high-tech offering ready for market.

Future programs

For future rounds, projects might include:

  • the use of novel software or hardware technology, products, or processes to address the challenge objectives
  • the application and combination of insights or technologies from a number of disciplines such as software, engineering, biomedical, sports psychology and behavioural insights.

The program will help support the start-up and growth of businesses to deliver new products and services into global markets, and establish new industries that will provide the jobs of the future.

You can read more about the challenge at the Advance Queensland website.